All Articles

Smaller, more high-level articles on video games, usually on interesting or pernicious topics concerning the medium. There are a total of 5 items in this category.

Ironman Mode, Or: How I Learned To Stop Worrying And Love Permadeath

Accepting loss is one of the most important skills I think a person can develop, because no matter who you are or what you do, you will experience loss. Someone will die; someone will lose their job; someone will get... read more

Death Of The Author, Rise Of The Auteur

Auteurs in games are as important to game development as a painter is to paint; a piece of art is always discussed about its creator and the context that caused it to be created. And, it's foolish to try to... read more

The Benefits Of Short Games

Child-Michael played a lot of open-world games. Skyrim, Grand Theft Auto Vice City, IV, and V, Red Dead Redemption, Assassin’s Creed, oh my! I saw these kinds of games as “valuable” or “value-rich” because they contained a large amount of... read more

[F] The Joys Of Game Photography

The number of people who don't consider games as "art" is declining, but it's still common for me to get laughs when I talk about game photography. I challenge these same people to look at the following two pictures side-to-side... read more

Assigning Games Review Scores

It seems the average reviewer of media, both video games or other, gravitates to the use of review scores. PC Gamer, The Needle Drop/Anthony Fantano, Roger Ebert, all assign numerical scores to the media they critique. And, this is fine... read more
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