Game Photography Gallery Vol.1
I mentioned I'm a big fan of game photography. And, I got a few messages asking for examples. I added some to the original post, but I thought it might be a good idea to share some photos with those curious about this strange hobby. Published on Sat, Dec 21, 2019. Written by Michael Bassili.
“A man should hear a little music, read a little poetry, and see a fine picture every day of his life, in order that worldly cares may not obliterate the sense of the beautiful which God has implanted in the human soul.” —Johann Wolfgang von Goethe
For my first “gallery” entry, I decided to show off a small number of high-quality Cities: Skylines screenshots. I’ll include a list of mods in-use at the end of this gallery. I’m using some colour correction and texture mods that make the game look as close to photo-real as I could make it without crashing the application. I even upgraded my desktop with about CAD$500 worth of parts in order to run the damn thing. (For context, my largest cities use up about 20GB of RAM, minimum.) I hope someone finds these pleasant. Maybe I’ll even inspire some of you to take some yourself.
“You might as well ask an artist to explain his art, or ask a poet to explain his poem. It defeats the purpose. The meaning is only clear thorough the search.” —Rick Riordan
Without further ado, I present a bunch of nice-ish looking screenshots from one of my favourite regions I’ve made in Cities: Skylines. I hope they bring you some amount of joy.
“Your plan is not as important as your culture. That means you will run into problems that will disrupt your plan and schedule, and how you deal with that depends on the culture you have created within your team.” —Todd Howard
I have about 80 mods active in Cities: Skylines right now. I scoff at the idea of collecting all of them and posting them here, so I’ll include the ones that affect the rendering of the game world. This way, you can make your screenshots look like the ones here.
- Photoreal Colour Correction, the colour scheme that was in-use when these screenshots were taken. Makes the world look a lot closer to real life.
- Satellite, useful when taking satellite-style screenshots of your creations. Mutes your colours and makes things look a little bland, but it does indeed style the world to look more like a satellite image.
- Zone Colours, essential for anyone who (like me) suffers from colour blindness by allowing you to change the zone colours on the map
Try those out and see if you like the way they make your game look. The colour grading on these cities is up to subjective taste, but I find that colour corrections that aren’t too colourful are the most pleasant to look at.